New growth
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Animation/
3D-Renderings
3D-Renderings
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Description
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The goal of this project was to develop a flexible, procedural growth system using Blender's Geometry Nodes.
This system allows for the creation of fully procedural moss-like structures that can be effortlessly animated and applied to any 3D geometry. Visually, it captures the organic texture and natural dynamics of moss in a versatile, parametric workflow.
This system allows for the creation of fully procedural moss-like structures that can be effortlessly animated and applied to any 3D geometry. Visually, it captures the organic texture and natural dynamics of moss in a versatile, parametric workflow.
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